After having worked at companies like Sony (working on the Playstation), Sony Ericsson, and The Very Group, Leigh Rathbone decided to get involved with an industry he’s extremely passionate about: music.
Now, as the Head of Quality Engineering at Gear4Music, Leigh is responsible for improving quality within the 12 development squads working on their music gear web store.
But what does quality really mean, and how does the definition change for companies of various sizes?
And how can you structure your teams and workflows to bake quality into everything you do so you can delight your users?
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